I unlocked a magic jump that felt a lot clunkier, however, as I tried to scale cliff faces with awkward hops and boosts, but perhaps you can upgrade it to suck less over time. I liked ground-based traversal with “magic parkour” making me feel like I could get places pretty quickly. It may be too early to fully judge the open world here. And while some encounters were fun, others did not seem particularly fleshed out, including the final boss the game presents to you, which was some sort of alligator creature that I found I could simply whack with a magic fire sword from the side while spamming cooldown support spells and it couldn’t really do anything to counter me and just sort of floundered around. However, the combat system where you can only have two spells active at a time, and every time you want to switch you have a bring up a little quickwheel menu feels kind of exhausting. I like the idea of a game that requires you essentially to only use magic rather than being able to spec into melee or archery or whatever, and it seems like there will be a large amount of magic to wield here. I sort of enjoyed combat, as at least the visuals of the spell effects are cool. Everything else is not as bad as the dialogue, but nothing is particular good either.
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