This allows players to determine precisely how their companions will behave when not being directly controlled.ĭragon Age: Origins uses the same "wheel" system for console versions as Mass Effect. The Tactics menu can be used to set increasingly complex combat AI routines for party members using sets of If/Then statements. Each character is fully controllable and customizable, no less than the player's own created character.Ĭombat unfolds in real time but can be paused at any moment to issue commands to party members. The player controls a party of four characters at one time out of a pool of many more recruited characters. The combat functions like a traditional tactical party-based RPG, such as Baldur's Gate. Combat Traditional Isometric Camera Perspective In this pseudo-isometric view, the camera is not locked on to the currently selected character instead, allowing free scrolling over the battlefield within a distance limit from the currently selected character. On the PC version, there is one additional level of zoom (the hook of the J), in which the camera jumps high off the ground, assuming an approximation of an isometric view of the battlefield, reminiscent of the fixed isometric view of Infinity Engine games. Zooming out from there, the camera backs away from the character of focus for a progressively wider view. The camera moves along what has been described as a "J-Axis," referring to the way the camera zooms out and then up, forming a path that roughly resembles a letter 'J.' At its closest (the neck of the J), the camera gives an over-the-shoulder third person view of the action. The toolset is available for free to registered users of the PC version of Dragon Age: Origins. Bioware has made a toolset available for the creation of user content, much like it did for Neverwinter Nights. Technicalīuilt on BioWare's proprietary Eclipse engine, the game features similar "facial technology" to that used with the conversation system in Mass Effect. For its elements, gameplay, and other reasons, Dragon Age: Origins is commonly referred to by BioWare as the spiritual successor to their revered classic roleplaying game, Baldur's Gate 2. The game features BioWare's signature "Pause and Play" battle mechanics. It features tactical party-based combat that can be played from third person, or a more traditional, isometric top-down view. Dragon Age: Origins is BioWare's 2009 dark-fantasy action-RPG.
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